Exploring the Challenges of Gamification in Mobile Activity Recognition
Nattaya Mairittha, Sozo Inoue,
In this paper, we first introduce our work where we exploit the gamification concept for a high-quality dataset in mobile activity recognition and also propose a method for detecting cheating of users. The study showed that our method was found to outperform naive methods for the number of collected labels and, in term of accuracy improvement. Then, we explore the challenges that exist by analyzing the dataset we have collected and present how challenging it is.